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/***************************************************************************** |
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* vim:tw=78 |
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* |
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* Copyright (C) 2021 Richard Hacker (lerichi at gmx dot net), |
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* Florian Pose (fp at igh dot de), |
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* Bjarne von Horn (vh at igh dot de). |
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* |
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* This file is part of the PdCom library. |
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* |
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* The PdCom library is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU Lesser General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* The PdCom library is distributed in the hope that it will be useful, but |
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public |
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* License for more details. |
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* |
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* You should have received a copy of the GNU Lesser General Public License |
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* along with the PdCom library. If not, see <http://www.gnu.org/licenses/>. |
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* |
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*****************************************************************************/ |
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/** @file */ |
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#ifndef PDCOM5_PROCESS_H |
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#define PDCOM5_PROCESS_H |
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#include "ClientStatistics.h" |
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#include "Variable.h" |
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#include <chrono> |
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#include <memory> |
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#include <pdcom5_export.h> |
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#include <stddef.h> |
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#include <stdint.h> |
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#include <string> |
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#include <vector> |
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namespace PdCom { |
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namespace impl { |
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class Process; |
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} |
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class SecureProcess; |
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class Variable; |
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class Sasl; |
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class Subscription; |
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class Subscriber; |
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class MessageManagerBase; |
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/** Base class for PdCom protocol handler |
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* |
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* This is the base class to interact with real time process server. The |
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* PdCom protocol ist implemented using this class. |
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* |
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* For socket input and output, the library completely relies on a derived |
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* class where read(), write(), flush() and connected() methods are |
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* reimplemented. |
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* |
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* When data is available for reading, call asyncData() which in turn |
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* calls the reimplemented read() method. |
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* |
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* When the protocol is initialized, the reimplemented connected() method |
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* is called. |
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* |
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* After connected(), the following commands can be issued: |
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* |
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* * list(): list a directory; returns result in listReply() |
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* * find(): find a variable; returns result in findReply() |
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* * ping(): ping the server; returns result in pingReply() |
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* |
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* All these commands are non-blocking asynchronous calls and either |
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* return the result immediately with the corresponding reply methods or |
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* issue a command to the server using excessive (!) calls to write(). |
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* Data should be written to a buffer to optimize network communication. |
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* To flush the buffer to wire, flush() is issued by the library when |
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* required. |
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* |
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* The server may query presence of the user by issuing an alive() call. |
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* Using this call, certain actions could be undertaken by the server if |
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* the user is not active any more. |
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* |
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*/ |
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class PDCOM5_PUBLIC Process |
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{ |
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friend class impl::Process; |
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friend class SecureProcess; |
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public: |
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/** Constructor */ |
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Process(); |
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Process(Process &&) = delete; |
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Process(Process const &) = delete; |
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Process &operator=(Process &&) = delete; |
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Process &operator=(Process const &) = delete; |
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protected: |
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/** Destructor |
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* |
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* The destructor cleans up all internally allocated structures |
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*/ |
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virtual ~Process(); |
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public: |
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/** Remote process name string */ |
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std::string name() const; |
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/** Remote process version string */ |
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std::string version() const; |
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/** Library entry point for new data. |
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* |
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* Calling this method tells the library that new data has arrived |
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* from the server and is waiting to be processed. |
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* |
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* The library prepares an input buffer and then calls the |
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* reimplemented read() virtual method to read incoming data. |
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* |
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* This method can throw many exceptions, especially protocol_error and all |
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* exceptions which are thrown in the callbacks. |
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*/ |
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void asyncData(); |
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/** Call delayed callbacks. |
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* |
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* This method is used to call queued callbacks, |
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* for example Subscriber::stateChanged() after a Subscription has been |
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* created. It is also called twice by asyncData(), so usually you don't |
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* have to bother with it. |
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*/ |
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void callPendingCallbacks(); |
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/** Send a broadcast message to the server and other clients. |
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* |
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* @param message Broadcast message. |
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* @param attr Xml tag name, can be text or action. |
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*/ |
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void |
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broadcast(const std::string &message, const std::string &attr = "text"); |
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struct SubscriptionInfo |
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{ |
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const PdCom::Subscription *subscription; |
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const PdCom::Subscriber *subscriber; |
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PdCom::Variable variable; |
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SubscriptionInfo( |
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const PdCom::Subscription *subscription, |
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const PdCom::Subscriber *subscriber, |
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PdCom::Variable variable) : |
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subscription(subscription), |
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subscriber(subscriber), |
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variable(variable) |
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{} |
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}; |
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std::vector<SubscriptionInfo> getActiveSubscriptions() const; |
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protected: |
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/** Reset communications and clean up internal buffers */ |
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void reset(); |
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/** Name of application user application. |
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* |
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* The application name is transferred to the server to be able to |
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* identify the clients more easily. |
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* |
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* \return a descriptive name of your application. |
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*/ |
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virtual std::string applicationName() const { return "pdcom5"; } |
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/** Host name of remote server. |
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* |
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* Reimplement this method to return the remote server host name |
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* this library connects to. This is especially important in |
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* multi-hosted TLS environments, where multiple hosts resolv to |
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* the same IP address. TLS needs to know the original server host |
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* name. |
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* |
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* \return server host name |
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*/ |
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virtual std::string hostname() const { return {}; } |
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/** Read data from server |
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* |
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* Reimplement this method to transfer data from the server to |
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* the library. This method is called within the call to |
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* asyncData(). |
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* |
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* Essentially this method is a little wrapper around your |
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* socket's `%read()` function: |
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* \code |
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* int MyProcess::read(char *buf, size_t count) |
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* { |
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* return ::read(this->socket_fd, buf, count); |
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* } |
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* \endcode |
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* |
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* The method must return the number of bytes read, which may of |
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* coarse be less than \p count or even 0. Return values of |
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* <= 0 are not interpreted by the protocol handler. |
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* |
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* @param buf data destination |
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* @param count buffer size |
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* |
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* \return number of bytes read, 0 on connection close, -EAGAIN on when no |
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* data is available or <0 on error. |
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*/ |
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virtual int read(char *buf, int count) = 0; |
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/** Write data to server |
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* |
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* Reimplement this method to transfer data from the library to |
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* the server. This method is called when any library |
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* operation requires data to be sent to the server. |
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* |
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* Note: the library makes many calls to write(), so use |
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* buffered output otherwise you're in for performance problems! |
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* |
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* Essentially this method is a little wrapper around your |
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* socket's `%write()` function: |
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* \code |
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* void MyProcess::write(const char *buf, size_t count) |
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* { |
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* if (count != ::fwrite(buf, 1, count, this->socket_file)) { |
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* // react to errors, set flags, etc |
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* } |
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* } |
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* \endcode |
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* |
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* Note: the library does not have an internal buffer and expects |
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* that all data is sent. If your implementation might send less |
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* than \p count, it is your responsibility to buffer the data and |
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* send it later. |
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* |
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* @param buf data to be sent |
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* @param count number of bytes to send |
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*/ |
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virtual void write(const char *buf, size_t count) = 0; |
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/** Flush unsent data in output buffer |
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* |
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* Reimplement this method to flush data in the output buffer. |
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* |
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* This method tells the user that it is time to flush the |
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* output buffer to the wire. The library only expects that data |
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* is sent to the server within this call. |
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* |
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* Essentially this method is a little wrapper around your |
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* socket's `fflush()` function: |
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* \code |
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* void MyProcess::flush() |
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* { |
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* if (::fflush(this->socket_file)) { |
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* // react to errors |
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* } |
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* } |
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* \endcode |
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*/ |
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virtual void flush() = 0; |
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/** Protocol initialization completed |
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* |
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* This is a signal emitted by the library to indicate that |
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* protocol initialization has been completed and that library |
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* operations can be performed thereafter. |
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* |
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* Reimplement this method to get the signal. |
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* |
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* Absolutely NO process operations other than asyncData(), |
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* and Sasl::login() (and then only due to a previous |
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* loginReply() are permitted before this signal has been |
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* emitted. |
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*/ |
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virtual void connected() = 0; |
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/** List a directory path |
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* |
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* A process command to return all variables and directories |
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* within a directory path. The \p path parameter has typical |
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* unix character, with forward slashes '/' separating |
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* directories. |
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* |
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* listReply() must be reimplemented to receive the reply |
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* to this call. |
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* |
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* If the directory is cached (for instance a previous call to |
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* a similar path, or an entire server listing has been performed), |
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* listReply() is called within the context of this call and no |
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* server query is performed. |
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* |
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* If uncached, the library sends a server query and returns |
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* immediately. Later on during asyncData(), the virtual method |
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* listReply(), is called when the server's reply is |
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* processed. |
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* |
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* As a special case, an empty string (std::string()) for \p path |
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* will let the server list all its variables in one go. This |
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* possibility must be used with caution, as it can cause heavy |
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* network traffic. |
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* |
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* @param path directory path |
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* |
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* \return |
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* true if the path was cached |
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*/ |
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bool list(const std::string &path = ""); |
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/** Reply to list() call |
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* |
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* You must reimplement this method to receive replies to list() |
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* calls. |
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* |
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* Note that a variable can have the same path as a directory! |
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* An example is a vector variable with atomized elements. |
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* |
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* Replies are in strict order of list() calls. |
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* |
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* @param variables List of variables. |
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* @param dirs List of directories. |
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*/ |
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virtual void |
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listReply(std::vector<Variable> variables, std::vector<std::string> dirs); |
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/** Find a variable with a corresponding path |
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* |
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* If the path search is known (be it successful or unsuccessful), |
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* the variable is returned in the call to the reimplemented |
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* virtual findReply() method immediately and the method returns |
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* true; |
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* |
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* If unsuccessful, the command is sent to the server to and the |
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* call returns immediately with false. Later on during |
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* asyncData(), findReply() is called when the server's reply is |
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* processed. |
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* |
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* @param path path of variable to find |
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* |
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* \return true if path is found immediately (cached) |
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*/ |
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bool find(const std::string &path); |
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|
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/** Reply to find() |
346 |
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* |
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* This virtual method is called within the context of asyncData() |
348 |
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* when the server's reply to a variable discovery is processed. |
349 |
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* |
350 |
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* findReply()ies are called in strict order of find() |
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* |
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* @param variable Variable, empty if variable was not found. |
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*/ |
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virtual void findReply(const Variable &variable); |
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/** @brief Request client statistics from the server. |
357 |
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* |
358 |
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* Override clientStatisticsReply() to process the reply. |
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*/ |
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void getClientStatistics(); |
361 |
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362 |
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/// @brief Reply for getClientStatistics(). |
363 |
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/// @param statistics The stats for all connected clients. |
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virtual void |
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clientStatisticsReply(std::vector<ClientStatistics> statistics); |
366 |
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|
367 |
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/** Ping server */ |
368 |
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void ping(); |
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|
370 |
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/** Ping reply |
371 |
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* |
372 |
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* You must reimplement this method to receive the reply to a |
373 |
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* ping() call. |
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*/ |
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✗ |
virtual void pingReply() {} |
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|
377 |
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/** Test from process whether client is alive. |
378 |
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* |
379 |
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* In some cases the server may want to know whether the client |
380 |
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* is still alive. Default implementation is to return true. |
381 |
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* Reimplement this if you wish to control presence |
382 |
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* |
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* \return true to indicate user presence |
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*/ |
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✗ |
virtual bool alive() { return true; } |
386 |
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|
387 |
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/** Register a SASL handler. |
388 |
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* |
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* A previous registered handler will be unregistered. |
390 |
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* Note that the registered handler has to outlive the process. |
391 |
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* Passing a \c nullptr will unregister the handler. |
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*/ |
393 |
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void setAuthManager(Sasl *); |
394 |
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|
395 |
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/** Get the current SASL handler. |
396 |
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* |
397 |
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* \return The current SASL handler, may be NULL. |
398 |
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*/ |
399 |
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Sasl *getAuthManager() const; |
400 |
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|
401 |
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/** Register a Message handler. |
402 |
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* |
403 |
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* A previous registered handler will be unregistered. |
404 |
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* Note that the registered handler has to outlive the process. |
405 |
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* Passing a \c nullptr will unregister the handler. |
406 |
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*/ |
407 |
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void setMessageManager(MessageManagerBase *); |
408 |
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|
409 |
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/** Recieve a broadcast message from other clients. |
410 |
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* |
411 |
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* \p time_ns and \p user will be filled in by the server. |
412 |
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* If the sending client is not authenticated, \p user will be \c anonymous. |
413 |
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* |
414 |
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* @param message Message |
415 |
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* @param attr Attribute name, can be action or text. |
416 |
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* @param time_ns Time since epoch, will be filled in by the server. |
417 |
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* @param user Client which sent the broadcast, will be filled in by the |
418 |
|
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* server. |
419 |
|
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*/ |
420 |
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virtual void broadcastReply( |
421 |
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const std::string &message, |
422 |
|
|
const std::string &attr, |
423 |
|
|
std::chrono::nanoseconds time_ns, |
424 |
|
|
const std::string &user); |
425 |
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|
426 |
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|
private: |
427 |
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|
std::shared_ptr<impl::Process> pimpl; |
428 |
|
|
explicit Process(std::shared_ptr<impl::Process> impl); |
429 |
|
|
}; |
430 |
|
|
} // namespace PdCom |
431 |
|
|
|
432 |
|
|
#endif // PDCOM5_PROCESS_H |
433 |
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|
|